/* initialize the builtin constants */
void wWxLiteralsInit() {

    /* string constants */
    wLiteralAddStr( "wxALL_FILES_PATTERN",             wxALL_FILES_PATTERN );
    wLiteralAddStr( "wxALL_FILES",                     wxALL_FILES );

    /* enums from DEFS.H */




    /* From GL.H */
/* FIXME: REMOVED FOR DEBUGGING */
/*

    wLiteralAddNum("GL_VERSION_1_1",           GL_VERSION_1_1);
    wLiteralAddNum("GL_ACCUM",                 GL_ACCUM);
    wLiteralAddNum("GL_LOAD",                  GL_LOAD);
    wLiteralAddNum("GL_RETURN",                GL_RETURN);
    wLiteralAddNum("GL_MULT",                  GL_MULT);
    wLiteralAddNum("GL_NEVER",                 GL_NEVER);
    wLiteralAddNum("GL_LESS",                  GL_LESS);
    wLiteralAddNum("GL_EQUAL",                 GL_EQUAL);
    wLiteralAddNum("GL_LEQUAL",                GL_LEQUAL);
    wLiteralAddNum("GL_GREATER",               GL_GREATER);
    wLiteralAddNum("GL_NOTEQUAL",              GL_NOTEQUAL);
    wLiteralAddNum("GL_GEQUAL",                GL_GEQUAL);
    wLiteralAddNum("GL_ALWAYS",                GL_ALWAYS);
    wLiteralAddNum("GL_CURRENT_BIT",           GL_CURRENT_BIT);
    wLiteralAddNum("GL_POINT_BIT",             GL_POINT_BIT);
    wLiteralAddNum("GL_LINE_BIT",              GL_LINE_BIT);
    wLiteralAddNum("GL_POLYGON_BIT",           GL_POLYGON_BIT);
    wLiteralAddNum("GL_POLYGON_STIPPLE_BIT",   GL_POLYGON_STIPPLE_BIT);
    wLiteralAddNum("GL_PIXEL_MODE_BIT",        GL_PIXEL_MODE_BIT);
    wLiteralAddNum("GL_LIGHTING_BIT",          GL_LIGHTING_BIT);
    wLiteralAddNum("GL_FOG_BIT",               GL_FOG_BIT);
    wLiteralAddNum("GL_DEPTH_BUFFER_BIT",      GL_DEPTH_BUFFER_BIT);
    wLiteralAddNum("GL_ACCUM_BUFFER_BIT",      GL_ACCUM_BUFFER_BIT);
    wLiteralAddNum("GL_STENCIL_BUFFER_BIT",    GL_STENCIL_BUFFER_BIT);
    wLiteralAddNum("GL_VIEWPORT_BIT",          GL_VIEWPORT_BIT);
    wLiteralAddNum("GL_TRANSFORM_BIT",         GL_TRANSFORM_BIT);
    wLiteralAddNum("GL_ENABLE_BIT",            GL_ENABLE_BIT);
    wLiteralAddNum("GL_COLOR_BUFFER_BIT",      GL_COLOR_BUFFER_BIT);
    wLiteralAddNum("GL_HINT_BIT",              GL_HINT_BIT);
    wLiteralAddNum("GL_EVAL_BIT",              GL_EVAL_BIT);
    wLiteralAddNum("GL_LIST_BIT",              GL_LIST_BIT);
    wLiteralAddNum("GL_TEXTURE_BIT",           GL_TEXTURE_BIT);
    wLiteralAddNum("GL_SCISSOR_BIT",           GL_SCISSOR_BIT);
    wLiteralAddNum("GL_ALL_ATTRIB_BITS",       GL_ALL_ATTRIB_BITS);
    wLiteralAddNum("GL_POINTS",                GL_POINTS);
    wLiteralAddNum("GL_LINES",                 GL_LINES);
    wLiteralAddNum("GL_LINE_LOOP",             GL_LINE_LOOP);
    wLiteralAddNum("GL_LINE_STRIP",            GL_LINE_STRIP);
    wLiteralAddNum("GL_TRIANGLES",             GL_TRIANGLES);
    wLiteralAddNum("GL_TRIANGLE_STRIP",        GL_TRIANGLE_STRIP);
    wLiteralAddNum("GL_TRIANGLE_FAN",          GL_TRIANGLE_FAN);
    wLiteralAddNum("GL_QUADS",                 GL_QUADS);
    wLiteralAddNum("GL_QUAD_STRIP",            GL_QUAD_STRIP);
    wLiteralAddNum("GL_POLYGON",               GL_POLYGON);
    wLiteralAddNum("GL_ZERO",                  GL_ZERO);
    wLiteralAddNum("GL_ONE",                   GL_ONE);
    wLiteralAddNum("GL_SRC_COLOR",             GL_SRC_COLOR);
    wLiteralAddNum("GL_ONE_MINUS_SRC_COLOR",   GL_ONE_MINUS_SRC_COLOR);
    wLiteralAddNum("GL_SRC_ALPHA",             GL_SRC_ALPHA);
    wLiteralAddNum("GL_ONE_MINUS_SRC_ALPHA",   GL_ONE_MINUS_SRC_ALPHA);
    wLiteralAddNum("GL_DST_ALPHA",             GL_DST_ALPHA);
    wLiteralAddNum("GL_ONE_MINUS_DST_ALPHA",   GL_ONE_MINUS_DST_ALPHA);
    wLiteralAddNum("GL_DST_COLOR",             GL_DST_COLOR);
    wLiteralAddNum("GL_ONE_MINUS_DST_COLOR",   GL_ONE_MINUS_DST_COLOR);
    wLiteralAddNum("GL_SRC_ALPHA_SATURATE",    GL_SRC_ALPHA_SATURATE);
    wLiteralAddNum("GL_TRUE",                  GL_TRUE);
    wLiteralAddNum("GL_FALSE",                 GL_FALSE);
    wLiteralAddNum("GL_CLIP_PLANE0",           GL_CLIP_PLANE0);
    wLiteralAddNum("GL_CLIP_PLANE1",           GL_CLIP_PLANE1);
    wLiteralAddNum("GL_CLIP_PLANE2",           GL_CLIP_PLANE2);
    wLiteralAddNum("GL_CLIP_PLANE3",           GL_CLIP_PLANE3);
    wLiteralAddNum("GL_CLIP_PLANE4",           GL_CLIP_PLANE4);
    wLiteralAddNum("GL_CLIP_PLANE5",           GL_CLIP_PLANE5);
    wLiteralAddNum("GL_BYTE",                  GL_BYTE);
    wLiteralAddNum("GL_UNSIGNED_BYTE",         GL_UNSIGNED_BYTE);
    wLiteralAddNum("GL_SHORT",                 GL_SHORT);
    wLiteralAddNum("GL_UNSIGNED_SHORT",        GL_UNSIGNED_SHORT);
    wLiteralAddNum("GL_INT",                   GL_INT);
    wLiteralAddNum("GL_UNSIGNED_INT",          GL_UNSIGNED_INT);
    wLiteralAddNum("GL_FLOAT",                 GL_FLOAT);
    wLiteralAddNum("GL_2_BYTES",               GL_2_BYTES);
    wLiteralAddNum("GL_3_BYTES",               GL_3_BYTES);
    wLiteralAddNum("GL_4_BYTES",               GL_4_BYTES);
    wLiteralAddNum("GL_DOUBLE",                GL_DOUBLE);
    wLiteralAddNum("GL_NONE",                  GL_NONE);
    wLiteralAddNum("GL_FRONT_LEFT",            GL_FRONT_LEFT);
    wLiteralAddNum("GL_FRONT_RIGHT",           GL_FRONT_RIGHT);
    wLiteralAddNum("GL_BACK_LEFT",             GL_BACK_LEFT);
    wLiteralAddNum("GL_BACK_RIGHT",            GL_BACK_RIGHT);
    wLiteralAddNum("GL_FRONT",                 GL_FRONT);
    wLiteralAddNum("GL_BACK",                  GL_BACK);
    wLiteralAddNum("GL_LEFT",                  GL_LEFT);
    wLiteralAddNum("GL_RIGHT",                 GL_RIGHT);
    wLiteralAddNum("GL_FRONT_AND_BACK",        GL_FRONT_AND_BACK);
    wLiteralAddNum("GL_AUX0",                  GL_AUX0);
    wLiteralAddNum("GL_AUX1",                  GL_AUX1);
    wLiteralAddNum("GL_AUX2",                  GL_AUX2);
    wLiteralAddNum("GL_AUX3",                  GL_AUX3);
    wLiteralAddNum("GL_NO_ERROR",              GL_NO_ERROR);
    wLiteralAddNum("GL_INVALID_ENUM",          GL_INVALID_ENUM);
    wLiteralAddNum("GL_INVALID_VALUE",         GL_INVALID_VALUE);
    wLiteralAddNum("GL_INVALID_OPERATION",     GL_INVALID_OPERATION);
    wLiteralAddNum("GL_STACK_OVERFLOW",        GL_STACK_OVERFLOW);
    wLiteralAddNum("GL_STACK_UNDERFLOW",       GL_STACK_UNDERFLOW);
    wLiteralAddNum("GL_OUT_OF_MEMORY",         GL_OUT_OF_MEMORY);
    wLiteralAddNum("GL_2D",                    GL_2D);
    wLiteralAddNum("GL_3D",                    GL_3D);
    wLiteralAddNum("GL_3D_COLOR",              GL_3D_COLOR);
    wLiteralAddNum("GL_3D_COLOR_TEXTURE",      GL_3D_COLOR_TEXTURE);
    wLiteralAddNum("GL_4D_COLOR_TEXTURE",      GL_4D_COLOR_TEXTURE);
    wLiteralAddNum("GL_PASS_THROUGH_TOKEN",    GL_PASS_THROUGH_TOKEN);
    wLiteralAddNum("GL_POINT_TOKEN",           GL_POINT_TOKEN);
    wLiteralAddNum("GL_LINE_TOKEN",            GL_LINE_TOKEN);
    wLiteralAddNum("GL_POLYGON_TOKEN",         GL_POLYGON_TOKEN);
    wLiteralAddNum("GL_BITMAP_TOKEN",          GL_BITMAP_TOKEN);
    wLiteralAddNum("GL_DRAW_PIXEL_TOKEN",      GL_DRAW_PIXEL_TOKEN);
    wLiteralAddNum("GL_COPY_PIXEL_TOKEN",      GL_COPY_PIXEL_TOKEN);
    wLiteralAddNum("GL_LINE_RESET_TOKEN",      GL_LINE_RESET_TOKEN);
    wLiteralAddNum("GL_EXP",                   GL_EXP);
    wLiteralAddNum("GL_EXP2",                  GL_EXP2);
    wLiteralAddNum("GL_CW",                    GL_CW);
    wLiteralAddNum("GL_CCW",                   GL_CCW);
    wLiteralAddNum("GL_COEFF",                 GL_COEFF);
    wLiteralAddNum("GL_ORDER",                 GL_ORDER);
    wLiteralAddNum("GL_DOMAIN",                GL_DOMAIN);
    wLiteralAddNum("GL_CURRENT_COLOR",         GL_CURRENT_COLOR);
    wLiteralAddNum("GL_CURRENT_INDEX",         GL_CURRENT_INDEX);
    wLiteralAddNum("GL_CURRENT_NORMAL",        GL_CURRENT_NORMAL);
    wLiteralAddNum("GL_CURRENT_TEXTURE_COORDS", GL_CURRENT_TEXTURE_COORDS);
    wLiteralAddNum("GL_CURRENT_RASTER_COLOR",  GL_CURRENT_RASTER_COLOR);
    wLiteralAddNum("GL_CURRENT_RASTER_INDEX",  GL_CURRENT_RASTER_INDEX);
    wLiteralAddNum("GL_CURRENT_RASTER_TEXTURE_COORDS", GL_CURRENT_RASTER_TEXTURE_COORDS);
    wLiteralAddNum("GL_CURRENT_RASTER_POSITION",       GL_CURRENT_RASTER_POSITION);
    wLiteralAddNum("GL_CURRENT_RASTER_POSITION_VALID", GL_CURRENT_RASTER_POSITION_VALID);
    wLiteralAddNum("GL_CURRENT_RASTER_DISTANCE",       GL_CURRENT_RASTER_DISTANCE);
    wLiteralAddNum("GL_POINT_SMOOTH",          GL_POINT_SMOOTH);
    wLiteralAddNum("GL_POINT_SIZE",            GL_POINT_SIZE);
    wLiteralAddNum("GL_POINT_SIZE_RANGE",      GL_POINT_SIZE_RANGE);
    wLiteralAddNum("GL_POINT_SIZE_GRANULARITY",GL_POINT_SIZE_GRANULARITY);
    wLiteralAddNum("GL_LINE_SMOOTH",           GL_LINE_SMOOTH);
    wLiteralAddNum("GL_LINE_WIDTH",            GL_LINE_WIDTH);
    wLiteralAddNum("GL_LINE_WIDTH_RANGE",      GL_LINE_WIDTH_RANGE);
    wLiteralAddNum("GL_LINE_WIDTH_GRANULARITY",GL_LINE_WIDTH_GRANULARITY);
    wLiteralAddNum("GL_LINE_STIPPLE",          GL_LINE_STIPPLE);
    wLiteralAddNum("GL_LINE_STIPPLE_PATTERN",  GL_LINE_STIPPLE_PATTERN);
    wLiteralAddNum("GL_LINE_STIPPLE_REPEAT",   GL_LINE_STIPPLE_REPEAT);
    wLiteralAddNum("GL_LIST_MODE",             GL_LIST_MODE);
    wLiteralAddNum("GL_MAX_LIST_NESTING",      GL_MAX_LIST_NESTING);
    wLiteralAddNum("GL_LIST_BASE",             GL_LIST_BASE);
    wLiteralAddNum("GL_LIST_INDEX",            GL_LIST_INDEX);
    wLiteralAddNum("GL_POLYGON_MODE",          GL_POLYGON_MODE);
    wLiteralAddNum("GL_POLYGON_SMOOTH",        GL_POLYGON_SMOOTH);
    wLiteralAddNum("GL_POLYGON_STIPPLE",       GL_POLYGON_STIPPLE);
    wLiteralAddNum("GL_EDGE_FLAG",             GL_EDGE_FLAG);
    wLiteralAddNum("GL_CULL_FACE",             GL_CULL_FACE);
    wLiteralAddNum("GL_CULL_FACE_MODE",        GL_CULL_FACE_MODE);
    wLiteralAddNum("GL_FRONT_FACE",            GL_FRONT_FACE);
    wLiteralAddNum("GL_LIGHTING",              GL_LIGHTING);
    wLiteralAddNum("GL_LIGHT_MODEL_LOCAL_VIEWER",  GL_LIGHT_MODEL_LOCAL_VIEWER);
    wLiteralAddNum("GL_LIGHT_MODEL_TWO_SIDE",      GL_LIGHT_MODEL_TWO_SIDE);
    wLiteralAddNum("GL_LIGHT_MODEL_AMBIENT",       GL_LIGHT_MODEL_AMBIENT);
    wLiteralAddNum("GL_SHADE_MODEL",           GL_SHADE_MODEL);
    wLiteralAddNum("GL_COLOR_MATERIAL_FACE",   GL_COLOR_MATERIAL_FACE);
    wLiteralAddNum("GL_COLOR_MATERIAL_PARAMETER",  GL_COLOR_MATERIAL_PARAMETER);
    wLiteralAddNum("GL_COLOR_MATERIAL",        GL_COLOR_MATERIAL);
    wLiteralAddNum("GL_FOG",                   GL_FOG);
    wLiteralAddNum("GL_FOG_INDEX",             GL_FOG_INDEX);
    wLiteralAddNum("GL_FOG_DENSITY",           GL_FOG_DENSITY);
    wLiteralAddNum("GL_FOG_START",             GL_FOG_START);
    wLiteralAddNum("GL_FOG_END",               GL_FOG_END);
    wLiteralAddNum("GL_FOG_MODE",              GL_FOG_MODE);
    wLiteralAddNum("GL_FOG_COLOR",             GL_FOG_COLOR);
    wLiteralAddNum("GL_DEPTH_RANGE",           GL_DEPTH_RANGE);
    wLiteralAddNum("GL_DEPTH_TEST",            GL_DEPTH_TEST);
    wLiteralAddNum("GL_DEPTH_WRITEMASK",       GL_DEPTH_WRITEMASK);
    wLiteralAddNum("GL_DEPTH_CLEAR_VALUE",     GL_DEPTH_CLEAR_VALUE);
    wLiteralAddNum("GL_DEPTH_FUNC",            GL_DEPTH_FUNC);
    wLiteralAddNum("GL_ACCUM_CLEAR_VALUE",     GL_ACCUM_CLEAR_VALUE);
    wLiteralAddNum("GL_STENCIL_TEST",          GL_STENCIL_TEST);
    wLiteralAddNum("GL_STENCIL_CLEAR_VALUE",   GL_STENCIL_CLEAR_VALUE);
    wLiteralAddNum("GL_STENCIL_FUNC",          GL_STENCIL_FUNC);
    wLiteralAddNum("GL_STENCIL_VALUE_MASK",    GL_STENCIL_VALUE_MASK);
    wLiteralAddNum("GL_STENCIL_FAIL",          GL_STENCIL_FAIL);
    wLiteralAddNum("GL_STENCIL_PASS_DEPTH_FAIL",   GL_STENCIL_PASS_DEPTH_FAIL);
    wLiteralAddNum("GL_STENCIL_PASS_DEPTH_PASS",   GL_STENCIL_PASS_DEPTH_PASS);
    wLiteralAddNum("GL_STENCIL_REF",           GL_STENCIL_REF);
    wLiteralAddNum("GL_STENCIL_WRITEMASK",     GL_STENCIL_WRITEMASK);
    wLiteralAddNum("GL_MATRIX_MODE",           GL_MATRIX_MODE);
    wLiteralAddNum("GL_NORMALIZE",             GL_NORMALIZE);
    wLiteralAddNum("GL_VIEWPORT",              GL_VIEWPORT);
    wLiteralAddNum("GL_MODELVIEW_STACK_DEPTH", GL_MODELVIEW_STACK_DEPTH);
    wLiteralAddNum("GL_PROJECTION_STACK_DEPTH",GL_PROJECTION_STACK_DEPTH);
    wLiteralAddNum("GL_TEXTURE_STACK_DEPTH",   GL_TEXTURE_STACK_DEPTH);
    wLiteralAddNum("GL_MODELVIEW_MATRIX",      GL_MODELVIEW_MATRIX);
    wLiteralAddNum("GL_PROJECTION_MATRIX",     GL_PROJECTION_MATRIX);
    wLiteralAddNum("GL_TEXTURE_MATRIX",        GL_TEXTURE_MATRIX);
    wLiteralAddNum("GL_ATTRIB_STACK_DEPTH",    GL_ATTRIB_STACK_DEPTH);
    wLiteralAddNum("GL_CLIENT_ATTRIB_STACK_DEPTH",     GL_CLIENT_ATTRIB_STACK_DEPTH);
    wLiteralAddNum("GL_ALPHA_TEST",            GL_ALPHA_TEST);
    wLiteralAddNum("GL_ALPHA_TEST_FUNC",       GL_ALPHA_TEST_FUNC);
    wLiteralAddNum("GL_ALPHA_TEST_REF",        GL_ALPHA_TEST_REF);
    wLiteralAddNum("GL_DITHER",                GL_DITHER);
    wLiteralAddNum("GL_BLEND_DST",             GL_BLEND_DST);
    wLiteralAddNum("GL_BLEND_SRC",             GL_BLEND_SRC);
    wLiteralAddNum("GL_BLEND",                 GL_BLEND);
    wLiteralAddNum("GL_LOGIC_OP_MODE",         GL_LOGIC_OP_MODE);
    wLiteralAddNum("GL_INDEX_LOGIC_OP",        GL_INDEX_LOGIC_OP);
    wLiteralAddNum("GL_COLOR_LOGIC_OP",        GL_COLOR_LOGIC_OP);
    wLiteralAddNum("GL_AUX_BUFFERS",           GL_AUX_BUFFERS);
    wLiteralAddNum("GL_DRAW_BUFFER",           GL_DRAW_BUFFER);
    wLiteralAddNum("GL_READ_BUFFER",           GL_READ_BUFFER);
    wLiteralAddNum("GL_SCISSOR_BOX",           GL_SCISSOR_BOX);
    wLiteralAddNum("GL_SCISSOR_TEST",          GL_SCISSOR_TEST);
    wLiteralAddNum("GL_INDEX_CLEAR_VALUE",     GL_INDEX_CLEAR_VALUE);
    wLiteralAddNum("GL_INDEX_WRITEMASK",       GL_INDEX_WRITEMASK);
    wLiteralAddNum("GL_COLOR_CLEAR_VALUE",     GL_COLOR_CLEAR_VALUE);
    wLiteralAddNum("GL_COLOR_WRITEMASK",       GL_COLOR_WRITEMASK);
    wLiteralAddNum("GL_INDEX_MODE",            GL_INDEX_MODE);
    wLiteralAddNum("GL_RGBA_MODE",             GL_RGBA_MODE);
    wLiteralAddNum("GL_DOUBLEBUFFER",          GL_DOUBLEBUFFER);
    wLiteralAddNum("GL_STEREO",                GL_STEREO);
    wLiteralAddNum("GL_RENDER_MODE",           GL_RENDER_MODE);
    wLiteralAddNum("GL_PERSPECTIVE_CORRECTION_HINT",   GL_PERSPECTIVE_CORRECTION_HINT);
    wLiteralAddNum("GL_POINT_SMOOTH_HINT",     GL_POINT_SMOOTH_HINT);
    wLiteralAddNum("GL_LINE_SMOOTH_HINT",      GL_LINE_SMOOTH_HINT);
    wLiteralAddNum("GL_POLYGON_SMOOTH_HINT",   GL_POLYGON_SMOOTH_HINT);
    wLiteralAddNum("GL_FOG_HINT",              GL_FOG_HINT);
    wLiteralAddNum("GL_TEXTURE_GEN_S",         GL_TEXTURE_GEN_S);
    wLiteralAddNum("GL_TEXTURE_GEN_T",         GL_TEXTURE_GEN_T);
    wLiteralAddNum("GL_TEXTURE_GEN_R",         GL_TEXTURE_GEN_R);
    wLiteralAddNum("GL_TEXTURE_GEN_Q",         GL_TEXTURE_GEN_Q);
    wLiteralAddNum("GL_PIXEL_MAP_I_TO_I",      GL_PIXEL_MAP_I_TO_I);
    wLiteralAddNum("GL_PIXEL_MAP_S_TO_S",      GL_PIXEL_MAP_S_TO_S);
    wLiteralAddNum("GL_PIXEL_MAP_I_TO_R",      GL_PIXEL_MAP_I_TO_R);
    wLiteralAddNum("GL_PIXEL_MAP_I_TO_G",      GL_PIXEL_MAP_I_TO_G);
    wLiteralAddNum("GL_PIXEL_MAP_I_TO_B",      GL_PIXEL_MAP_I_TO_B);
    wLiteralAddNum("GL_PIXEL_MAP_I_TO_A",      GL_PIXEL_MAP_I_TO_A);
    wLiteralAddNum("GL_PIXEL_MAP_R_TO_R",      GL_PIXEL_MAP_R_TO_R);
    wLiteralAddNum("GL_PIXEL_MAP_G_TO_G",      GL_PIXEL_MAP_G_TO_G);
    wLiteralAddNum("GL_PIXEL_MAP_B_TO_B",      GL_PIXEL_MAP_B_TO_B);
    wLiteralAddNum("GL_PIXEL_MAP_A_TO_A",      GL_PIXEL_MAP_A_TO_A);
    wLiteralAddNum("GL_PIXEL_MAP_I_TO_I_SIZE", GL_PIXEL_MAP_I_TO_I_SIZE);
    wLiteralAddNum("GL_PIXEL_MAP_S_TO_S_SIZE", GL_PIXEL_MAP_S_TO_S_SIZE);
    wLiteralAddNum("GL_PIXEL_MAP_I_TO_R_SIZE", GL_PIXEL_MAP_I_TO_R_SIZE);
    wLiteralAddNum("GL_PIXEL_MAP_I_TO_G_SIZE", GL_PIXEL_MAP_I_TO_G_SIZE);
    wLiteralAddNum("GL_PIXEL_MAP_I_TO_B_SIZE", GL_PIXEL_MAP_I_TO_B_SIZE);
    wLiteralAddNum("GL_PIXEL_MAP_I_TO_A_SIZE", GL_PIXEL_MAP_I_TO_A_SIZE);
    wLiteralAddNum("GL_PIXEL_MAP_R_TO_R_SIZE", GL_PIXEL_MAP_R_TO_R_SIZE);
    wLiteralAddNum("GL_PIXEL_MAP_G_TO_G_SIZE", GL_PIXEL_MAP_G_TO_G_SIZE);
    wLiteralAddNum("GL_PIXEL_MAP_B_TO_B_SIZE", GL_PIXEL_MAP_B_TO_B_SIZE);
    wLiteralAddNum("GL_PIXEL_MAP_A_TO_A_SIZE", GL_PIXEL_MAP_A_TO_A_SIZE);
    wLiteralAddNum("GL_UNPACK_SWAP_BYTES",     GL_UNPACK_SWAP_BYTES);
    wLiteralAddNum("GL_UNPACK_LSB_FIRST",      GL_UNPACK_LSB_FIRST);
    wLiteralAddNum("GL_UNPACK_ROW_LENGTH",     GL_UNPACK_ROW_LENGTH);
    wLiteralAddNum("GL_UNPACK_SKIP_ROWS",      GL_UNPACK_SKIP_ROWS);
    wLiteralAddNum("GL_UNPACK_SKIP_PIXELS",    GL_UNPACK_SKIP_PIXELS);
    wLiteralAddNum("GL_UNPACK_ALIGNMENT",      GL_UNPACK_ALIGNMENT);
    wLiteralAddNum("GL_PACK_SWAP_BYTES",       GL_PACK_SWAP_BYTES);
    wLiteralAddNum("GL_PACK_LSB_FIRST",        GL_PACK_LSB_FIRST);
    wLiteralAddNum("GL_PACK_ROW_LENGTH",       GL_PACK_ROW_LENGTH);
    wLiteralAddNum("GL_PACK_SKIP_ROWS",        GL_PACK_SKIP_ROWS);
    wLiteralAddNum("GL_PACK_SKIP_PIXELS",      GL_PACK_SKIP_PIXELS);
    wLiteralAddNum("GL_PACK_ALIGNMENT",        GL_PACK_ALIGNMENT);
    wLiteralAddNum("GL_MAP_COLOR",             GL_MAP_COLOR);
    wLiteralAddNum("GL_MAP_STENCIL",           GL_MAP_STENCIL);
    wLiteralAddNum("GL_INDEX_SHIFT",           GL_INDEX_SHIFT);
    wLiteralAddNum("GL_INDEX_OFFSET",          GL_INDEX_OFFSET);
    wLiteralAddNum("GL_RED_SCALE",             GL_RED_SCALE);
    wLiteralAddNum("GL_RED_BIAS",              GL_RED_BIAS);
    wLiteralAddNum("GL_ZOOM_X",                GL_ZOOM_X);
    wLiteralAddNum("GL_ZOOM_Y",                GL_ZOOM_Y);
    wLiteralAddNum("GL_GREEN_SCALE",           GL_GREEN_SCALE);
    wLiteralAddNum("GL_GREEN_BIAS",            GL_GREEN_BIAS);
    wLiteralAddNum("GL_BLUE_SCALE",            GL_BLUE_SCALE);
    wLiteralAddNum("GL_BLUE_BIAS",             GL_BLUE_BIAS);
    wLiteralAddNum("GL_ALPHA_SCALE",           GL_ALPHA_SCALE);
    wLiteralAddNum("GL_ALPHA_BIAS",            GL_ALPHA_BIAS);
    wLiteralAddNum("GL_DEPTH_SCALE",           GL_DEPTH_SCALE);
    wLiteralAddNum("GL_DEPTH_BIAS",            GL_DEPTH_BIAS);
    wLiteralAddNum("GL_MAX_EVAL_ORDER",        GL_MAX_EVAL_ORDER);
    wLiteralAddNum("GL_MAX_LIGHTS",            GL_MAX_LIGHTS);
    wLiteralAddNum("GL_MAX_CLIP_PLANES",       GL_MAX_CLIP_PLANES);
    wLiteralAddNum("GL_MAX_TEXTURE_SIZE",      GL_MAX_TEXTURE_SIZE);
    wLiteralAddNum("GL_MAX_PIXEL_MAP_TABLE",   GL_MAX_PIXEL_MAP_TABLE);
    wLiteralAddNum("GL_MAX_ATTRIB_STACK_DEPTH",    GL_MAX_ATTRIB_STACK_DEPTH);
    wLiteralAddNum("GL_MAX_MODELVIEW_STACK_DEPTH", GL_MAX_MODELVIEW_STACK_DEPTH);
    wLiteralAddNum("GL_MAX_NAME_STACK_DEPTH",      GL_MAX_NAME_STACK_DEPTH);
    wLiteralAddNum("GL_MAX_PROJECTION_STACK_DEPTH",GL_MAX_PROJECTION_STACK_DEPTH);
    wLiteralAddNum("GL_MAX_TEXTURE_STACK_DEPTH",   GL_MAX_TEXTURE_STACK_DEPTH);
    wLiteralAddNum("GL_MAX_VIEWPORT_DIMS",         GL_MAX_VIEWPORT_DIMS);
    wLiteralAddNum("GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", GL_MAX_CLIENT_ATTRIB_STACK_DEPTH);
    wLiteralAddNum("GL_SUBPIXEL_BITS",         GL_SUBPIXEL_BITS);
    wLiteralAddNum("GL_INDEX_BITS",            GL_INDEX_BITS);
    wLiteralAddNum("GL_RED_BITS",              GL_RED_BITS);
    wLiteralAddNum("GL_GREEN_BITS",            GL_GREEN_BITS);
    wLiteralAddNum("GL_BLUE_BITS",             GL_BLUE_BITS);
    wLiteralAddNum("GL_ALPHA_BITS",            GL_ALPHA_BITS);
    wLiteralAddNum("GL_DEPTH_BITS",            GL_DEPTH_BITS);
    wLiteralAddNum("GL_STENCIL_BITS",          GL_STENCIL_BITS);
    wLiteralAddNum("GL_ACCUM_RED_BITS",        GL_ACCUM_RED_BITS);
    wLiteralAddNum("GL_ACCUM_GREEN_BITS",      GL_ACCUM_GREEN_BITS);
    wLiteralAddNum("GL_ACCUM_BLUE_BITS",       GL_ACCUM_BLUE_BITS);
    wLiteralAddNum("GL_ACCUM_ALPHA_BITS",      GL_ACCUM_ALPHA_BITS);
    wLiteralAddNum("GL_NAME_STACK_DEPTH",      GL_NAME_STACK_DEPTH);
    wLiteralAddNum("GL_AUTO_NORMAL",           GL_AUTO_NORMAL);
    wLiteralAddNum("GL_MAP1_COLOR_4",          GL_MAP1_COLOR_4);
    wLiteralAddNum("GL_MAP1_INDEX",            GL_MAP1_INDEX);
    wLiteralAddNum("GL_MAP1_NORMAL",           GL_MAP1_NORMAL);
    wLiteralAddNum("GL_MAP1_TEXTURE_COORD_1",  GL_MAP1_TEXTURE_COORD_1);
    wLiteralAddNum("GL_MAP1_TEXTURE_COORD_2",  GL_MAP1_TEXTURE_COORD_2);
    wLiteralAddNum("GL_MAP1_TEXTURE_COORD_3",  GL_MAP1_TEXTURE_COORD_3);
    wLiteralAddNum("GL_MAP1_TEXTURE_COORD_4",  GL_MAP1_TEXTURE_COORD_4);
    wLiteralAddNum("GL_MAP1_VERTEX_3",         GL_MAP1_VERTEX_3);
    wLiteralAddNum("GL_MAP1_VERTEX_4",         GL_MAP1_VERTEX_4);
    wLiteralAddNum("GL_MAP2_COLOR_4",          GL_MAP2_COLOR_4);
    wLiteralAddNum("GL_MAP2_INDEX",            GL_MAP2_INDEX);
    wLiteralAddNum("GL_MAP2_NORMAL",           GL_MAP2_NORMAL);
    wLiteralAddNum("GL_MAP2_TEXTURE_COORD_1",  GL_MAP2_TEXTURE_COORD_1);
    wLiteralAddNum("GL_MAP2_TEXTURE_COORD_2",  GL_MAP2_TEXTURE_COORD_2);
    wLiteralAddNum("GL_MAP2_TEXTURE_COORD_3",  GL_MAP2_TEXTURE_COORD_3);
    wLiteralAddNum("GL_MAP2_TEXTURE_COORD_4",  GL_MAP2_TEXTURE_COORD_4);
    wLiteralAddNum("GL_MAP2_VERTEX_3",         GL_MAP2_VERTEX_3);
    wLiteralAddNum("GL_MAP2_VERTEX_4",         GL_MAP2_VERTEX_4);
    wLiteralAddNum("GL_MAP1_GRID_DOMAIN",      GL_MAP1_GRID_DOMAIN);
    wLiteralAddNum("GL_MAP1_GRID_SEGMENTS",    GL_MAP1_GRID_SEGMENTS);
    wLiteralAddNum("GL_MAP2_GRID_DOMAIN",      GL_MAP2_GRID_DOMAIN);
    wLiteralAddNum("GL_MAP2_GRID_SEGMENTS",    GL_MAP2_GRID_SEGMENTS);
    wLiteralAddNum("GL_TEXTURE_1D",            GL_TEXTURE_1D);
    wLiteralAddNum("GL_TEXTURE_2D",            GL_TEXTURE_2D);
    wLiteralAddNum("GL_FEEDBACK_BUFFER_POINTER",   GL_FEEDBACK_BUFFER_POINTER);
    wLiteralAddNum("GL_FEEDBACK_BUFFER_SIZE",      GL_FEEDBACK_BUFFER_SIZE);
    wLiteralAddNum("GL_FEEDBACK_BUFFER_TYPE",      GL_FEEDBACK_BUFFER_TYPE);
    wLiteralAddNum("GL_SELECTION_BUFFER_POINTER",  GL_SELECTION_BUFFER_POINTER);
    wLiteralAddNum("GL_SELECTION_BUFFER_SIZE",     GL_SELECTION_BUFFER_SIZE);
    wLiteralAddNum("GL_TEXTURE_WIDTH",             GL_TEXTURE_WIDTH);
    wLiteralAddNum("GL_TEXTURE_HEIGHT",            GL_TEXTURE_HEIGHT);
    wLiteralAddNum("GL_TEXTURE_INTERNAL_FORMAT",   GL_TEXTURE_INTERNAL_FORMAT);
    wLiteralAddNum("GL_TEXTURE_BORDER_COLOR",      GL_TEXTURE_BORDER_COLOR);
    wLiteralAddNum("GL_TEXTURE_BORDER",            GL_TEXTURE_BORDER);
    wLiteralAddNum("GL_DONT_CARE",                 GL_DONT_CARE);
    wLiteralAddNum("GL_FASTEST",                   GL_FASTEST);
    wLiteralAddNum("GL_NICEST",                    GL_NICEST);
    wLiteralAddNum("GL_LIGHT0",                    GL_LIGHT0);
    wLiteralAddNum("GL_LIGHT1",                    GL_LIGHT1);
    wLiteralAddNum("GL_LIGHT2",                    GL_LIGHT2);
    wLiteralAddNum("GL_LIGHT3",                    GL_LIGHT3);
    wLiteralAddNum("GL_LIGHT4",                    GL_LIGHT4);
    wLiteralAddNum("GL_LIGHT5",      GL_LIGHT5);
    wLiteralAddNum("GL_LIGHT6",      GL_LIGHT6);
    wLiteralAddNum("GL_LIGHT7",      GL_LIGHT7);
    wLiteralAddNum("GL_AMBIENT",      GL_AMBIENT);
    wLiteralAddNum("GL_DIFFUSE",      GL_DIFFUSE);
    wLiteralAddNum("GL_SPECULAR",      GL_SPECULAR);
    wLiteralAddNum("GL_POSITION",      GL_POSITION);
    wLiteralAddNum("GL_SPOT_DIRECTION",      GL_SPOT_DIRECTION);
    wLiteralAddNum("GL_SPOT_EXPONENT",      GL_SPOT_EXPONENT);
    wLiteralAddNum("GL_SPOT_CUTOFF",      GL_SPOT_CUTOFF);
    wLiteralAddNum("GL_CONSTANT_ATTENUATION",      GL_CONSTANT_ATTENUATION);
    wLiteralAddNum("GL_LINEAR_ATTENUATION",      GL_LINEAR_ATTENUATION);
    wLiteralAddNum("GL_QUADRATIC_ATTENUATION",      GL_QUADRATIC_ATTENUATION);
    wLiteralAddNum("GL_COMPILE",      GL_COMPILE);
    wLiteralAddNum("GL_COMPILE_AND_EXECUTE",      GL_COMPILE_AND_EXECUTE);
    wLiteralAddNum("GL_CLEAR",      GL_CLEAR);
    wLiteralAddNum("GL_AND",      GL_AND);
    wLiteralAddNum("GL_AND_REVERSE",      GL_AND_REVERSE);
    wLiteralAddNum("GL_COPY",      GL_COPY);
    wLiteralAddNum("GL_AND_INVERTED",      GL_AND_INVERTED);
    wLiteralAddNum("GL_NOOP",      GL_NOOP);
    wLiteralAddNum("GL_XOR",      GL_XOR);
    wLiteralAddNum("GL_OR",      GL_OR);
    wLiteralAddNum("GL_NOR",      GL_NOR);
    wLiteralAddNum("GL_EQUIV",      GL_EQUIV);
    wLiteralAddNum("GL_INVERT",      GL_INVERT);
    wLiteralAddNum("GL_OR_REVERSE",      GL_OR_REVERSE);
    wLiteralAddNum("GL_COPY_INVERTED",      GL_COPY_INVERTED);
    wLiteralAddNum("GL_OR_INVERTED",      GL_OR_INVERTED);
    wLiteralAddNum("GL_NAND",      GL_NAND);
    wLiteralAddNum("GL_SET",      GL_SET);
    wLiteralAddNum("GL_EMISSION",      GL_EMISSION);
    wLiteralAddNum("GL_SHININESS",      GL_SHININESS);
    wLiteralAddNum("GL_AMBIENT_AND_DIFFUSE",      GL_AMBIENT_AND_DIFFUSE);
    wLiteralAddNum("GL_COLOR_INDEXES",      GL_COLOR_INDEXES);
    wLiteralAddNum("GL_MODELVIEW",      GL_MODELVIEW);
    wLiteralAddNum("GL_PROJECTION",      GL_PROJECTION);
    wLiteralAddNum("GL_TEXTURE",      GL_TEXTURE);
    wLiteralAddNum("GL_COLOR",      GL_COLOR);
    wLiteralAddNum("GL_DEPTH",      GL_DEPTH);
    wLiteralAddNum("GL_STENCIL",      GL_STENCIL);
    wLiteralAddNum("GL_COLOR_INDEX",      GL_COLOR_INDEX);
    wLiteralAddNum("GL_STENCIL_INDEX",      GL_STENCIL_INDEX);
    wLiteralAddNum("GL_DEPTH_COMPONENT",      GL_DEPTH_COMPONENT);
    wLiteralAddNum("GL_RED",      GL_RED);
    wLiteralAddNum("GL_GREEN",      GL_GREEN);
    wLiteralAddNum("GL_BLUE",      GL_BLUE);
    wLiteralAddNum("GL_ALPHA",      GL_ALPHA);
    wLiteralAddNum("GL_RGB",      GL_RGB);
    wLiteralAddNum("GL_RGBA",      GL_RGBA);
    wLiteralAddNum("GL_LUMINANCE",      GL_LUMINANCE);
    wLiteralAddNum("GL_LUMINANCE_ALPHA",      GL_LUMINANCE_ALPHA);
    wLiteralAddNum("GL_BITMAP",      GL_BITMAP);
    wLiteralAddNum("GL_POINT",      GL_POINT);
    wLiteralAddNum("GL_LINE",      GL_LINE);
    wLiteralAddNum("GL_FILL",      GL_FILL);
    wLiteralAddNum("GL_RENDER",      GL_RENDER);
    wLiteralAddNum("GL_FEEDBACK",      GL_FEEDBACK);
    wLiteralAddNum("GL_SELECT",      GL_SELECT);
    wLiteralAddNum("GL_FLAT",      GL_FLAT);
    wLiteralAddNum("GL_SMOOTH",      GL_SMOOTH);
    wLiteralAddNum("GL_KEEP",      GL_KEEP);
    wLiteralAddNum("GL_REPLACE",      GL_REPLACE);
    wLiteralAddNum("GL_INCR",      GL_INCR);
    wLiteralAddNum("GL_DECR",      GL_DECR);
    wLiteralAddNum("GL_VENDOR",      GL_VENDOR);
    wLiteralAddNum("GL_RENDERER",      GL_RENDERER);
    wLiteralAddNum("GL_VERSION",      GL_VERSION);
    wLiteralAddNum("GL_EXTENSIONS",      GL_EXTENSIONS);
    wLiteralAddNum("GL_S",      GL_S);
    wLiteralAddNum("GL_T",      GL_T);
    wLiteralAddNum("GL_R",      GL_R);
    wLiteralAddNum("GL_Q",      GL_Q);
    wLiteralAddNum("GL_MODULATE",      GL_MODULATE);
    wLiteralAddNum("GL_DECAL",      GL_DECAL);
    wLiteralAddNum("GL_TEXTURE_ENV_MODE",      GL_TEXTURE_ENV_MODE);
    wLiteralAddNum("GL_TEXTURE_ENV_COLOR",      GL_TEXTURE_ENV_COLOR);
    wLiteralAddNum("GL_TEXTURE_ENV",      GL_TEXTURE_ENV);
    wLiteralAddNum("GL_EYE_LINEAR",      GL_EYE_LINEAR);
    wLiteralAddNum("GL_OBJECT_LINEAR",      GL_OBJECT_LINEAR);
    wLiteralAddNum("GL_SPHERE_MAP",      GL_SPHERE_MAP);
    wLiteralAddNum("GL_TEXTURE_GEN_MODE",      GL_TEXTURE_GEN_MODE);
    wLiteralAddNum("GL_OBJECT_PLANE",      GL_OBJECT_PLANE);
    wLiteralAddNum("GL_EYE_PLANE",      GL_EYE_PLANE);
    wLiteralAddNum("GL_NEAREST",      GL_NEAREST);
    wLiteralAddNum("GL_LINEAR",      GL_LINEAR);
    wLiteralAddNum("GL_NEAREST_MIPMAP_NEAREST",      GL_NEAREST_MIPMAP_NEAREST);
    wLiteralAddNum("GL_LINEAR_MIPMAP_NEAREST",      GL_LINEAR_MIPMAP_NEAREST);
    wLiteralAddNum("GL_NEAREST_MIPMAP_LINEAR",      GL_NEAREST_MIPMAP_LINEAR);
    wLiteralAddNum("GL_LINEAR_MIPMAP_LINEAR",      GL_LINEAR_MIPMAP_LINEAR);
    wLiteralAddNum("GL_TEXTURE_MAG_FILTER",      GL_TEXTURE_MAG_FILTER);
    wLiteralAddNum("GL_TEXTURE_MIN_FILTER",      GL_TEXTURE_MIN_FILTER);
    wLiteralAddNum("GL_TEXTURE_WRAP_S",      GL_TEXTURE_WRAP_S);
    wLiteralAddNum("GL_TEXTURE_WRAP_T",      GL_TEXTURE_WRAP_T);
    wLiteralAddNum("GL_CLAMP",      GL_CLAMP);
    wLiteralAddNum("GL_REPEAT",      GL_REPEAT);
    wLiteralAddNum("GL_CLIENT_PIXEL_STORE_BIT",      GL_CLIENT_PIXEL_STORE_BIT);
    wLiteralAddNum("GL_CLIENT_VERTEX_ARRAY_BIT",      GL_CLIENT_VERTEX_ARRAY_BIT);
    // wLiteralAddNum("GL_CLIENT_ALL_ATTRIB_BITS",      GL_CLIENT_ALL_ATTRIB_BITS);
    wLiteralAddNum("GL_POLYGON_OFFSET_FACTOR",      GL_POLYGON_OFFSET_FACTOR);
    wLiteralAddNum("GL_POLYGON_OFFSET_UNITS",      GL_POLYGON_OFFSET_UNITS);
    wLiteralAddNum("GL_POLYGON_OFFSET_POINT",      GL_POLYGON_OFFSET_POINT);
    wLiteralAddNum("GL_POLYGON_OFFSET_LINE",      GL_POLYGON_OFFSET_LINE);
    wLiteralAddNum("GL_POLYGON_OFFSET_FILL",      GL_POLYGON_OFFSET_FILL);
    wLiteralAddNum("GL_ALPHA4",      GL_ALPHA4);
    wLiteralAddNum("GL_ALPHA8",      GL_ALPHA8);
    wLiteralAddNum("GL_ALPHA12",      GL_ALPHA12);
    wLiteralAddNum("GL_ALPHA16",      GL_ALPHA16);
    wLiteralAddNum("GL_LUMINANCE4",      GL_LUMINANCE4);
    wLiteralAddNum("GL_LUMINANCE8",      GL_LUMINANCE8);
    wLiteralAddNum("GL_LUMINANCE12",      GL_LUMINANCE12);
    wLiteralAddNum("GL_LUMINANCE16",      GL_LUMINANCE16);
    wLiteralAddNum("GL_LUMINANCE4_ALPHA4",      GL_LUMINANCE4_ALPHA4);
    wLiteralAddNum("GL_LUMINANCE6_ALPHA2",      GL_LUMINANCE6_ALPHA2);
    wLiteralAddNum("GL_LUMINANCE8_ALPHA8",      GL_LUMINANCE8_ALPHA8);
    wLiteralAddNum("GL_LUMINANCE12_ALPHA4",      GL_LUMINANCE12_ALPHA4);
    wLiteralAddNum("GL_LUMINANCE12_ALPHA12",      GL_LUMINANCE12_ALPHA12);
    wLiteralAddNum("GL_LUMINANCE16_ALPHA16",      GL_LUMINANCE16_ALPHA16);
    wLiteralAddNum("GL_INTENSITY",      GL_INTENSITY);
    wLiteralAddNum("GL_INTENSITY4",      GL_INTENSITY4);
    wLiteralAddNum("GL_INTENSITY8",      GL_INTENSITY8);
    wLiteralAddNum("GL_INTENSITY12",      GL_INTENSITY12);
    wLiteralAddNum("GL_INTENSITY16",      GL_INTENSITY16);
    wLiteralAddNum("GL_R3_G3_B2",      GL_R3_G3_B2);
    wLiteralAddNum("GL_RGB4",      GL_RGB4);
    wLiteralAddNum("GL_RGB5",      GL_RGB5);
    wLiteralAddNum("GL_RGB8",      GL_RGB8);
    wLiteralAddNum("GL_RGB10",      GL_RGB10);
    wLiteralAddNum("GL_RGB12",      GL_RGB12);
    wLiteralAddNum("GL_RGB16",      GL_RGB16);
    wLiteralAddNum("GL_RGBA2",      GL_RGBA2);
    wLiteralAddNum("GL_RGBA4",      GL_RGBA4);
    wLiteralAddNum("GL_RGB5_A1",      GL_RGB5_A1);
    wLiteralAddNum("GL_RGBA8",      GL_RGBA8);
    wLiteralAddNum("GL_RGB10_A2",      GL_RGB10_A2);
    wLiteralAddNum("GL_RGBA12",      GL_RGBA12);
    wLiteralAddNum("GL_RGBA16",      GL_RGBA16);
    wLiteralAddNum("GL_TEXTURE_RED_SIZE",      GL_TEXTURE_RED_SIZE);
    wLiteralAddNum("GL_TEXTURE_GREEN_SIZE",      GL_TEXTURE_GREEN_SIZE);
    wLiteralAddNum("GL_TEXTURE_BLUE_SIZE",      GL_TEXTURE_BLUE_SIZE);
    wLiteralAddNum("GL_TEXTURE_ALPHA_SIZE",      GL_TEXTURE_ALPHA_SIZE);
    wLiteralAddNum("GL_TEXTURE_LUMINANCE_SIZE",      GL_TEXTURE_LUMINANCE_SIZE);
    wLiteralAddNum("GL_TEXTURE_INTENSITY_SIZE",      GL_TEXTURE_INTENSITY_SIZE);
    wLiteralAddNum("GL_PROXY_TEXTURE_1D",      GL_PROXY_TEXTURE_1D);
    wLiteralAddNum("GL_PROXY_TEXTURE_2D",      GL_PROXY_TEXTURE_2D);
    wLiteralAddNum("GL_TEXTURE_PRIORITY",      GL_TEXTURE_PRIORITY);
    wLiteralAddNum("GL_TEXTURE_RESIDENT",      GL_TEXTURE_RESIDENT);
    wLiteralAddNum("GL_TEXTURE_BINDING_1D",      GL_TEXTURE_BINDING_1D);
    wLiteralAddNum("GL_TEXTURE_BINDING_2D",      GL_TEXTURE_BINDING_2D);
    wLiteralAddNum("GL_VERTEX_ARRAY",      GL_VERTEX_ARRAY);
    wLiteralAddNum("GL_NORMAL_ARRAY",      GL_NORMAL_ARRAY);
    wLiteralAddNum("GL_COLOR_ARRAY",      GL_COLOR_ARRAY);
    wLiteralAddNum("GL_INDEX_ARRAY",      GL_INDEX_ARRAY);
    wLiteralAddNum("GL_TEXTURE_COORD_ARRAY",      GL_TEXTURE_COORD_ARRAY);
    wLiteralAddNum("GL_EDGE_FLAG_ARRAY",      GL_EDGE_FLAG_ARRAY);
    wLiteralAddNum("GL_VERTEX_ARRAY_SIZE",      GL_VERTEX_ARRAY_SIZE);
    wLiteralAddNum("GL_VERTEX_ARRAY_TYPE",      GL_VERTEX_ARRAY_TYPE);
    wLiteralAddNum("GL_VERTEX_ARRAY_STRIDE",      GL_VERTEX_ARRAY_STRIDE);
    wLiteralAddNum("GL_NORMAL_ARRAY_TYPE",      GL_NORMAL_ARRAY_TYPE);
    wLiteralAddNum("GL_NORMAL_ARRAY_STRIDE",      GL_NORMAL_ARRAY_STRIDE);
    wLiteralAddNum("GL_COLOR_ARRAY_SIZE",      GL_COLOR_ARRAY_SIZE);
    wLiteralAddNum("GL_COLOR_ARRAY_TYPE",      GL_COLOR_ARRAY_TYPE);
    wLiteralAddNum("GL_COLOR_ARRAY_STRIDE",      GL_COLOR_ARRAY_STRIDE);
    wLiteralAddNum("GL_INDEX_ARRAY_TYPE",      GL_INDEX_ARRAY_TYPE);
    wLiteralAddNum("GL_INDEX_ARRAY_STRIDE",      GL_INDEX_ARRAY_STRIDE);
    wLiteralAddNum("GL_TEXTURE_COORD_ARRAY_SIZE",      GL_TEXTURE_COORD_ARRAY_SIZE);
    wLiteralAddNum("GL_TEXTURE_COORD_ARRAY_TYPE",      GL_TEXTURE_COORD_ARRAY_TYPE);
    wLiteralAddNum("GL_TEXTURE_COORD_ARRAY_STRIDE",      GL_TEXTURE_COORD_ARRAY_STRIDE);
    wLiteralAddNum("GL_EDGE_FLAG_ARRAY_STRIDE",      GL_EDGE_FLAG_ARRAY_STRIDE);
    wLiteralAddNum("GL_VERTEX_ARRAY_POINTER",      GL_VERTEX_ARRAY_POINTER);
    wLiteralAddNum("GL_NORMAL_ARRAY_POINTER",      GL_NORMAL_ARRAY_POINTER);
    wLiteralAddNum("GL_COLOR_ARRAY_POINTER",      GL_COLOR_ARRAY_POINTER);
    wLiteralAddNum("GL_INDEX_ARRAY_POINTER",      GL_INDEX_ARRAY_POINTER);
    wLiteralAddNum("GL_TEXTURE_COORD_ARRAY_POINTER",      GL_TEXTURE_COORD_ARRAY_POINTER);
    wLiteralAddNum("GL_EDGE_FLAG_ARRAY_POINTER",      GL_EDGE_FLAG_ARRAY_POINTER);
    wLiteralAddNum("GL_V2F",      GL_V2F);
    wLiteralAddNum("GL_V3F",      GL_V3F);
    wLiteralAddNum("GL_C4UB_V2F",      GL_C4UB_V2F);
    wLiteralAddNum("GL_C4UB_V3F",      GL_C4UB_V3F);
    wLiteralAddNum("GL_C3F_V3F",      GL_C3F_V3F);
    wLiteralAddNum("GL_N3F_V3F",      GL_N3F_V3F);
    wLiteralAddNum("GL_C4F_N3F_V3F",      GL_C4F_N3F_V3F);
    wLiteralAddNum("GL_T2F_V3F",      GL_T2F_V3F);
    wLiteralAddNum("GL_T4F_V4F",      GL_T4F_V4F);
    wLiteralAddNum("GL_T2F_C4UB_V3F",      GL_T2F_C4UB_V3F);
    wLiteralAddNum("GL_T2F_C3F_V3F",      GL_T2F_C3F_V3F);
    wLiteralAddNum("GL_T2F_N3F_V3F",      GL_T2F_N3F_V3F);
    wLiteralAddNum("GL_T2F_C4F_N3F_V3F",      GL_T2F_C4F_N3F_V3F);
    wLiteralAddNum("GL_T4F_C4F_N3F_V4F",      GL_T4F_C4F_N3F_V4F);
    wLiteralAddNum("GL_EXT_vertex_array",      GL_EXT_vertex_array);
    // wLiteralAddNum("GL_WIN_swap_hint",      GL_WIN_swap_hint);
    wLiteralAddNum("GL_EXT_bgra",      GL_EXT_bgra);
    wLiteralAddNum("GL_EXT_paletted_texture",      GL_EXT_paletted_texture);
    wLiteralAddNum("GL_VERTEX_ARRAY_EXT",      GL_VERTEX_ARRAY_EXT);
    wLiteralAddNum("GL_NORMAL_ARRAY_EXT",      GL_NORMAL_ARRAY_EXT);
    wLiteralAddNum("GL_COLOR_ARRAY_EXT",      GL_COLOR_ARRAY_EXT);
    wLiteralAddNum("GL_INDEX_ARRAY_EXT",      GL_INDEX_ARRAY_EXT);
    wLiteralAddNum("GL_TEXTURE_COORD_ARRAY_EXT",      GL_TEXTURE_COORD_ARRAY_EXT);
    wLiteralAddNum("GL_EDGE_FLAG_ARRAY_EXT",      GL_EDGE_FLAG_ARRAY_EXT);
    wLiteralAddNum("GL_VERTEX_ARRAY_SIZE_EXT",      GL_VERTEX_ARRAY_SIZE_EXT);
    wLiteralAddNum("GL_VERTEX_ARRAY_TYPE_EXT",      GL_VERTEX_ARRAY_TYPE_EXT);
    wLiteralAddNum("GL_VERTEX_ARRAY_STRIDE_EXT",      GL_VERTEX_ARRAY_STRIDE_EXT);
    wLiteralAddNum("GL_VERTEX_ARRAY_COUNT_EXT",      GL_VERTEX_ARRAY_COUNT_EXT);
    wLiteralAddNum("GL_NORMAL_ARRAY_TYPE_EXT",      GL_NORMAL_ARRAY_TYPE_EXT);
    wLiteralAddNum("GL_NORMAL_ARRAY_STRIDE_EXT",      GL_NORMAL_ARRAY_STRIDE_EXT);
    wLiteralAddNum("GL_NORMAL_ARRAY_COUNT_EXT",      GL_NORMAL_ARRAY_COUNT_EXT);
    wLiteralAddNum("GL_COLOR_ARRAY_SIZE_EXT",      GL_COLOR_ARRAY_SIZE_EXT);
    wLiteralAddNum("GL_COLOR_ARRAY_TYPE_EXT",      GL_COLOR_ARRAY_TYPE_EXT);
    wLiteralAddNum("GL_COLOR_ARRAY_STRIDE_EXT",      GL_COLOR_ARRAY_STRIDE_EXT);
    wLiteralAddNum("GL_COLOR_ARRAY_COUNT_EXT",      GL_COLOR_ARRAY_COUNT_EXT);
    wLiteralAddNum("GL_INDEX_ARRAY_TYPE_EXT",      GL_INDEX_ARRAY_TYPE_EXT);
    wLiteralAddNum("GL_INDEX_ARRAY_STRIDE_EXT",      GL_INDEX_ARRAY_STRIDE_EXT);
    wLiteralAddNum("GL_INDEX_ARRAY_COUNT_EXT",      GL_INDEX_ARRAY_COUNT_EXT);
    wLiteralAddNum("GL_TEXTURE_COORD_ARRAY_SIZE_EXT",      GL_TEXTURE_COORD_ARRAY_SIZE_EXT);
    wLiteralAddNum("GL_TEXTURE_COORD_ARRAY_TYPE_EXT",      GL_TEXTURE_COORD_ARRAY_TYPE_EXT);
    wLiteralAddNum("GL_TEXTURE_COORD_ARRAY_STRIDE_EXT",      GL_TEXTURE_COORD_ARRAY_STRIDE_EXT);
    wLiteralAddNum("GL_TEXTURE_COORD_ARRAY_COUNT_EXT",      GL_TEXTURE_COORD_ARRAY_COUNT_EXT);
    wLiteralAddNum("GL_EDGE_FLAG_ARRAY_STRIDE_EXT",      GL_EDGE_FLAG_ARRAY_STRIDE_EXT);
    wLiteralAddNum("GL_EDGE_FLAG_ARRAY_COUNT_EXT",      GL_EDGE_FLAG_ARRAY_COUNT_EXT);
    wLiteralAddNum("GL_VERTEX_ARRAY_POINTER_EXT",      GL_VERTEX_ARRAY_POINTER_EXT);
    wLiteralAddNum("GL_NORMAL_ARRAY_POINTER_EXT",      GL_NORMAL_ARRAY_POINTER_EXT);
    wLiteralAddNum("GL_COLOR_ARRAY_POINTER_EXT",      GL_COLOR_ARRAY_POINTER_EXT);
    wLiteralAddNum("GL_INDEX_ARRAY_POINTER_EXT",      GL_INDEX_ARRAY_POINTER_EXT);
    wLiteralAddNum("GL_TEXTURE_COORD_ARRAY_POINTER_EXT",      GL_TEXTURE_COORD_ARRAY_POINTER_EXT);
    wLiteralAddNum("GL_EDGE_FLAG_ARRAY_POINTER_EXT",      GL_EDGE_FLAG_ARRAY_POINTER_EXT);
    // wLiteralAddNum("GL_DOUBLE_EXT",      GL_DOUBLE_EXT);
    wLiteralAddNum("GL_BGR_EXT",      GL_BGR_EXT);
    wLiteralAddNum("GL_BGRA_EXT",      GL_BGRA_EXT);
    // wLiteralAddNum("GL_COLOR_TABLE_FORMAT_EXT",      GL_COLOR_TABLE_FORMAT_EXT);
    // wLiteralAddNum("GL_COLOR_TABLE_WIDTH_EXT",      GL_COLOR_TABLE_WIDTH_EXT);
    // wLiteralAddNum("GL_COLOR_TABLE_RED_SIZE_EXT",      GL_COLOR_TABLE_RED_SIZE_EXT);
    // wLiteralAddNum("GL_COLOR_TABLE_GREEN_SIZE_EXT",      GL_COLOR_TABLE_GREEN_SIZE_EXT);
    // wLiteralAddNum("GL_COLOR_TABLE_BLUE_SIZE_EXT",      GL_COLOR_TABLE_BLUE_SIZE_EXT);
    // wLiteralAddNum("GL_COLOR_TABLE_ALPHA_SIZE_EXT",      GL_COLOR_TABLE_ALPHA_SIZE_EXT);
    // wLiteralAddNum("GL_COLOR_TABLE_LUMINANCE_SIZE_EXT",      GL_COLOR_TABLE_LUMINANCE_SIZE_EXT);
    // wLiteralAddNum("GL_COLOR_TABLE_INTENSITY_SIZE_EXT",      GL_COLOR_TABLE_INTENSITY_SIZE_EXT);
    wLiteralAddNum("GL_COLOR_INDEX1_EXT",      GL_COLOR_INDEX1_EXT);
    wLiteralAddNum("GL_COLOR_INDEX2_EXT",      GL_COLOR_INDEX2_EXT);
    wLiteralAddNum("GL_COLOR_INDEX4_EXT",      GL_COLOR_INDEX4_EXT);
    wLiteralAddNum("GL_COLOR_INDEX8_EXT",      GL_COLOR_INDEX8_EXT);
    wLiteralAddNum("GL_COLOR_INDEX12_EXT",      GL_COLOR_INDEX12_EXT);
    wLiteralAddNum("GL_COLOR_INDEX16_EXT",      GL_COLOR_INDEX16_EXT);
    wLiteralAddNum("GL_LOGIC_OP",      GL_LOGIC_OP);
    wLiteralAddNum("GL_TEXTURE_COMPONENTS",      GL_TEXTURE_COMPONENTS);
*/

}
